Dev Blog

A Fold Apart
PS4 and Xbox One
out May 19th!

Posted on May 15, 2020

The PlayStation 4 and Xbox One versions of the game are through certification and are now set to release this coming Tuesday!

A Fold Apart will be available on PlayStation 4 and Xbox One next Tuesday, May 19!

Also available on:
Apple Arcade: https://t.co/jlF7YTzEm0
Nintendo Switch: https://t.co/mukbKBxr4M
Steam: https://t.co/FSfrMwCmjq#PlayStation #XboxOne #AppleArcade #Switch #Steam pic.twitter.com/Wt4qEu3E1g read more

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A Fold Apart Out Now!

Posted on April 17, 2020

We are very excited that the game we’ve been working with Lightning Rod Games to bring to Apple Arcade and Nintendo Switch is out today!

The PlayStation 4 and Xbox One versions are also on their way but certification was impacted by COVID-19 so they won’t be out for a few more weeks.

Here are some store links:

Apple Arcade: https://apps.apple.com/us/app/a-fold-apart/id1468317913

Nintendo Switch: https://www.nintendo.com/games/detail/a-fold-apart-switch/ read more

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A Fold Apart
releasing April 17, 2020

Posted on April 11, 2020

We are excited to finally be able to share the release date of the game we’ve been helping with these past few months! A Fold Apart by Lightning Rod Games comes out April 17th on Switch, Steam and Apple Arcade! The Xbox One and PS4 ports are in the process of going through certification now and will be available soon as well!

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Scriptable Objects

Posted on March 21, 2020

I was recently looking into way to optimize Unity projects and stumbled across this great article by Ryan Hipple (Twitter: @roboryantron) , a principal engineer at Schell Games:

https://unity.com/how-to/architect-game-code-scriptable-objects

It really expanded my understanding of Scriptable Objects and gave me a deeper appreciation for how powerful they can be by making your project more data-driven. read more

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Four years old!

Posted on February 1, 2020

Look forward to some exciting news coming soon as the current game we are porting is nearing completion! As soon as we can talk about it, we’ll be posting here so stay tuned!

As for next year, we’ll mostly be focusing on more contract work and hopefully find some time to do some more prototyping of ideas we have kicking around.

Thanks for following and we’ll keep you all updated as best we can! read more

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Projects

Click on each project image for more information

Chivalry 2
General Programming

Developed by Torn Banner Studios and to be released in 2020

A Fold Apart
Ports

Developed by Lightning Rod Games and released April 17th, 2020 on Nintendo Switch, PlayStation 4, Xbox One, and Apple Arcade (iOS, Apple TV, Mac)

Lost Orbit: Terminal Velocity
Ports

Developed by PixelNAUTS Games and released July 16, 2019 on Nintendo Switch, PlayStation 4, Xbox One, and Steam (PC/Mac/Linux)

Services

Click on a service for more information

Platform Porting

We will port your game to the platforms of your choice

General Programming

We help with all of your programming needs

Quality Assurance

We will prepare your game for certification and release

About

Equilibrium Systems is a game development company, founded by Andrew Hoculik in February of 2016. The name "Equilibrium" was chosen because we believe that to create successful interactive media, you need to balance many creative desciplines (art, design, programming, audio, production). "Equilibrium" was also chosen because we believe in balancing work with many other enjoyments of life.

Mission

Our mission is to be a source of engaging and enjoyable interactive media. We will strive to deliver high quality software to customers while maintaining a balanced quality of life for our employees. Our motto is to work smarter, not longer.

Platform Porting

We want your studio achieve it’s goals and we offer a few different packages of increasing support to do that.

Packages

Pre-Certification Package

In this package, we will work with you to get your game functional on the platform(s) of your choice. This package does not include optimizations, platform specific bug fixes, or any setup of publishing settings. In general, this package includes the following:

  • Platform Plugin setup and integration
  • Input support
  • Networking (i.e. online multiplayer) (if required)
  • Save/Load System
  • Achievement/Trophy System (if required)
  • Cloud Storage (if required)
  • User Stats (if required)
  • Support for all desired play modes (i.e. handheld vs. docked)

Certification Package

This package includes everything from the Pre-Certification Package, plus we will assist in passing any technical certification requirements that the platform may have and work with you to optimize the game for that platform. In addition to what was described in the Pre-Certification Package, this package generally includes the following:

  • Leaderboards (if required)
  • Asset bundles (if required)
  • Platform specific technical requirements (i.e. error messages, user management, stability, etc…)
  • Platform specific optimizations
  • Certification build settings and packaging
  • Publisher website setup (if required)
  • Full certification Quality Assurance test pass

Certification Plus Package

This package includes everything in the Pre-Certification and Certification Package, with additional support for up to two patches if required. In general, this package additionally includes the following:

  • Ensure the game is optimized for patches before entering certification for the first time
  • Determine what files need to be included in the patch
  • Manage the build settings and packaging of both patches
  • Support for additional content (downloadable content) (if required)

Process

  1. Reach out to us and we will sign NDA’s to ensure that all information about your project remains strictly confidential.
  2. We will have a meeting to discuss your goals and requirements for the project.
  3. We will evaluate your codebase and determine the full scope of your project.
  4. A contract proposal will be sent to you upon completion of our evaluation with a flat rate quote for our work and any additional conditions based on the different packages.
  5. The contract is signed and we begin work!

Platforms

We currently specialize in Unity ports from PC to PlayStation 4, Nintendo Switch, and XBox One. If your team uses a different engine, we also have experience with the Unreal Engine 4 and custom in-house C++ engines.

In general, our team has experience with the following platforms; PS4, XBox One, PC, Nintendo Switch, iOS, tvOS, MacOS [Older platforms: WiiU, 3DS, Vita, Wii, XBox 360].

Our studio is currently a licensed developer for Microsoft, Nintendo, Sony, Steam and Apple platforms.

Please contact us here so we can discuss your project in more detail!

General Programming

Our programming team has many years of experience in the game industry and has shipped games uses a wide variety of engines.

Here is a list of some of the areas our team has experience with:

  • Unity
  • Unreal Engine
  • In-house C++ engines
  • Gameplay/AI Programming
  • Game Engine Architecture
  • Console Ports
  • Tools
  • Game Design

We can assist you to develop that killer prototype or that final push to get your game out the door. Our programming services can be retained on an hourly rate or a flat rate, depending on the needs of your project.

Please contact us here so we can discuss your project in more detail!

Quality Assurance

Our team has many years of experience testing games on a variety of levels:

  • Platform Technical Certification Requirement testing
  • Developing and running test plans
  • White box testing (we examine your code)
  • Black box testing (we don’t know what your code is doing)
  • Platform specific testing

Our quality assurance services can be retained on an hourly rate or a flat rate, depending on the needs of your project.

Please contact us here so we can discuss your project in more detail!