Andrew Hoculik – CEO, Programmer
Andrew has over ten years of experience in the video game industry and felt the timing was right to establish Equilibrium Systems Inc. Andrew wears many hats in this new role, but is excited to face all the new challenges head on.
He was previously the Technical Director at Eden Industries, Inc. and developed the engine that powered “Citizens of Earth” on five platforms. Before Eden, Andrew also gained experience from AAA and indie studios such as Silicon Knights, Drinkbox Studios, and Bedlam Games. He has programming experience in many aspects of game development include AI, Gameplay, tools and technology across many platforms.
Favourite Game Genres: RPGs, Sports, 3rd person action-adventures
Favourite Games: Mass Effect 1, Final Fantasy 4, Chrono Trigger, Uncharted Series, Batman: Arkham Asylum
Brian Su – Concept Art
Chris VanYperen – Level Designer/Gameplay Designer
Daniel Argento – Graphics Programmer
Kirk Markarian – Music/Composer
Rob Mastroieni – Level Designer
Tito Belgrave (Ispyr Arts) – Character Models
Vince Perri (PixelNAUTS Games) – Environment Art