With the arrival of our PS5 dev kits, we decided to play around with Unity’s High Definition Render Pipeline (HDRP). We grabbed an HDRP supported asset off of the asset store, created a new project and pushed it to the PS5. We were extremely impressed with the results!!
Video scrubbing using Timeline
The prototype we are working on calls for a mechanic that will use something similar to video scrubbing to find information. We thought using Timeline as a base for this would be a perfect fit and, after a little scripting, we were able to get a basic version going.
Like our last video, we are just putting together video tutorials for things we weren’t able to find easily on the Internet. Hopefully this helps out some people in the future!
Opening hinged doors
using UFPS 2.0
We recently got back into prototyping thanks to a lull in contract work and we decieded to revist a prototype that uses the UFPS asset. We upgraded to the newest version and had to fix up a few things, so we decided to make a tutorial about it.
The tutorial is about opening hinged doors with raycasts using the UFPS 2.0 asset. Please check it out!
Great news about
Unity Learn Premium!
In March, Unity began offering three months of complimentary access to their Learn Premium program due to the changes surrounding COVID-19.
Yesterday, they announced that Premium will continue to be free for everyone (possibly indefinitely?). This is great news for anyone who wants to increase their Unity skills!
For more information about what Unity Learn has to offer, click the link below to the blog post from Unity.
I was recently looking into way to optimize Unity projects and stumbled across this great article by Ryan Hipple (Twitter: @roboryantron) , a principal engineer at Schell Games:
It really expanded my understanding of Scriptable Objects and gave me a deeper appreciation for how powerful they can be by making your project more data-driven.