Lost Orbit: Terminal Velocity releasing July 16th, 2019!

Sorry for being so radio silent these past few months but we've been heads down here working with the great team at PixelNAUTS Games to bring their game Lost Orbit: Terminal Velocity to the Nintendo Switch, PlayStation 4, Steam (PC/Mac/Linux) and Xbox One!

Check out all the details at their website https://pixelnauts.ca/lostorbit/ and the release announcement trailer bel...


Three years!

This has been a very busy year for us. We've been keeping busy with contract work but still found time to play around with some internal prototypes.

As for next year, we'll mostly be focusing on the contracts we have for porting Unity games to consoles (look for announcements in Q1 or early Q2 of what we've been up to). We'll still be working on internal prototypes, but in year three, they will be taking more of a back...


Tools of the Trade – Slack

What is Slack? Slack is a business communication tool. Here is a summary of what it offers:
  • Channels - These are group chats that can be public (i.e. for everyone automatically) or private (i.e. the team members need to be invited to join).
  • Direct Messages - Send a message to a team member (i.e. like any other Discord, Skype, ICQ, MSN Messanger, .... messaging service).
  • VOIP Calls - connect with a team member or group of team members (voice a...

Interim Milestone Update – Prototyping

We've taken a step back from the milestone schedule to focus on protoyping new gameplay mechanics and designing new puzzles around those mechanics.

Like we said in last month's milestone update, something was missing, so hopefully over the next few months we can figure out what really makes the game tick and start back up with more interesting posts in the near future.

Posted in Dev

Internal Milestone 12 – Art Polish

In our October milestone, we focused on an art pass of the first three puzzles of the vertical slice. In addition to just making something that looks good, we also wanted to make sure that our workflow from grey boxed level design to final art was working as we intended. We didn't get around to doing a full lighting pass yet, but we are very happy with how it turned out. Check out some screenshots! More
Posted in Dev

Internal Milestone 010 – Back in the saddle

So it's been quite a while since we've provided an update. We were deep in a contract that didn't allow us any spare time to work on this project, hence the lack of posts. That being said, we were able to get some work done this past month (finally!).

Vertical Slice

We have been mainly focused on putting together a vertical slice of the game. For everyone that hasn't heard this term before, it's basically a polished demo that is supposed to represent the gameplay and style of the fina...
Posted in Dev

Internal Milestone 009 – Can you hear me?

Yes, I can hear you!

This month we were really busy with contract work and vacations but were able to find some time to put in a new mechanic that is pretty common in stealth games. Sound generation by the player (i.e. footsteps) and having the AI react to hearing those sounds. You can see it in action by watching the video below. https://www.youtube.com/watch?v=4NMjaZSCaqc We still have a lot of polish to do on the AI reactions and obviously need some sound effects that make sen...
Posted in Dev

Tools of the Trade – VisualSVN and TortoiseSVN

What is VisualSVN?

VisualSVN (https://www.visualsvn.com/) is an easy to install visual tool for installing and managing a Subversion server. Subversion (SVN) is an open sourceĀ version control system (VCS). A VCS manages files and directories, and the changes made to them, over time. This allows you to recover older versions of your data or examine the history of how your data changed. Subversion is a general system tha...