Dev

Unity Tutorial:
Video scrubbing using Timeline

The prototype we are working on calls for a mechanic that will use something similar to video scrubbing to find information. We thought using Timeline as a base for this would be a perfect fit and, after a little scripting, we were able to get a basic version going.

Like our last video, we are just putting together video tutorials for things we weren’t able to find easily on the Internet. Hopefully this helps out some people in the future! read more

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Unity Tutorial:
Opening hinged doors
with raycasts
using UFPS 2.0

We recently got back into prototyping thanks to a lull in contract work and we decieded to revist a prototype that uses the UFPS asset. We upgraded to the newest version and had to fix up a few things, so we decided to make a tutorial about it.

The tutorial is about opening hinged doors with raycasts using the UFPS 2.0 asset. Please check it out!

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Xbox One!

Equilibrium Systems is now an official Microsoft Partner!

We are currently in the middle of porting an unannounced game to Xbox One and this partnership will make it much easier to perform this port and any future ports we do and, of course, look forward to any future games we develop internally to be on Microsoft platforms!

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Lost Orbit: Terminal Velocity
out now!

Our first official port is out now and running great on all platforms! Here are the links to the digital store that suits you best:

Nintendo Switch: bit.ly/2KKVp4K

Xbox One: bit.ly/303Nq68

Steam: bit.ly/2KIMAbl

PS4: bit.ly/2KXLk4m

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Lost Orbit: Terminal Velocity
releasing July 16th, 2019!

Sorry for being so radio silent these past few months but we’ve been heads down here working with the great team at PixelNAUTS Games to bring their game Lost Orbit: Terminal Velocity to the Nintendo Switch, PlayStation 4, Steam (PC/Mac/Linux) and Xbox One!

Check out all the details at their website https://pixelnauts.ca/lostorbit/ and the release announcement trailer below:

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