With the arrival of our PS5 dev kits, we decided to play around with Unity’s High Definition Render Pipeline (HDRP). We grabbed an HDRP supported asset off of the asset store, created a new project and pushed it to the PS5. We were extremely impressed with the results!!
Video scrubbing using Timeline
The prototype we are working on calls for a mechanic that will use something similar to video scrubbing to find information. We thought using Timeline as a base for this would be a perfect fit and, after a little scripting, we were able to get a basic version going.
Like our last video, we are just putting together video tutorials for things we weren’t able to find easily on the Internet. Hopefully this helps out some people in the future!
Opening hinged doors
using UFPS 2.0
We recently got back into prototyping thanks to a lull in contract work and we decieded to revist a prototype that uses the UFPS asset. We upgraded to the newest version and had to fix up a few things, so we decided to make a tutorial about it.
The tutorial is about opening hinged doors with raycasts using the UFPS 2.0 asset. Please check it out!
Equilibrium Systems is now an official Microsoft Partner!
We are currently in the middle of porting an unannounced game to Xbox One and this partnership will make it much easier to perform this port and any future ports we do and, of course, look forward to any future games we develop internally to be on Microsoft platforms!
Lost Orbit: Terminal Velocity
Our first official port is out now and running great on all platforms! Here are the links to the digital store that suits you best:
Nintendo Switch: bit.ly/2KKVp4K
Xbox One: bit.ly/303Nq68