A Fold Apart wins
Best Mobile Game!
A game we helped to port, A Fold Apart, won Best Mobile Game last night at the 2021 Canadian Game Awards!! Congrats to the team at Lightning Rod Games. Well deserved!
We turned five on February 1st! Time flies when you’re having fun and we’ve been very busy lately having fun on our current projects. We unfortunately can’t share what we’ve been working on just yet, but we can say that because of this extra work, our team has grown! We are looking forward to being able to talk about the stuff we’ve been working on later this year.
With the arrival of our PS5 dev kits, we decided to play around with Unity’s High Definition Render Pipeline (HDRP). We grabbed an HDRP supported asset off of the asset store, created a new project and pushed it to the PS5. We were extremely impressed with the results!!
Video scrubbing using Timeline
The prototype we are working on calls for a mechanic that will use something similar to video scrubbing to find information. We thought using Timeline as a base for this would be a perfect fit and, after a little scripting, we were able to get a basic version going.
Like our last video, we are just putting together video tutorials for things we weren’t able to find easily on the Internet. Hopefully this helps out some people in the future!
Opening hinged doors
using UFPS 2.0
We recently got back into prototyping thanks to a lull in contract work and we decieded to revist a prototype that uses the UFPS asset. We upgraded to the newest version and had to fix up a few things, so we decided to make a tutorial about it.
The tutorial is about opening hinged doors with raycasts using the UFPS 2.0 asset. Please check it out!