Lost Orbit: Terminal Velocity releasing July 16th, 2019!

Sorry for being so radio silent these past few months but we've been heads down here working with the great team at PixelNAUTS Games to bring their game Lost Orbit: Terminal Velocity to the Nintendo Switch, PlayStation 4, Steam (PC/Mac/Linux) and Xbox One!

Check out all the details at their website https://pixelnauts.ca/lostorbit/ and the release announcement trailer bel...

More

Unity Tutorial: Hinged Doors with UltimeFPS (UFPS)

A few weeks ago I was working on a first person prototype using a Unity asset called Ultimate FPS (UFPS) and I wasn't able to find any results on Google/YouTube on how to get hinged doors to open and close...so I decided to create a step by step tutorial to get them working on my own and hopefully this can help someone else out there!

Assets used:

Ultimate FPS (versi...

More

Three years!

This has been a very busy year for us. We've been keeping busy with contract work but still found time to play around with some internal prototypes.

As for next year, we'll mostly be focusing on the contracts we have for porting Unity games to consoles (look for announcements in Q1 or early Q2 of what we've been up to). We'll still be working on internal prototypes, but in year three, they will be taking more of a back...

More

Tools of the Trade – Slack

What is Slack? Slack is a business communication tool. Here is a summary of what it offers:
  • Channels - These are group chats that can be public (i.e. for everyone automatically) or private (i.e. the team members need to be invited to join).
  • Direct Messages - Send a message to a team member (i.e. like any other Discord, Skype, ICQ, MSN Messanger, .... messaging service).
  • VOIP Calls - connect with a team member or group of team members (voice a...
More

Interim Milestone Update – Prototyping

We've taken a step back from the milestone schedule to focus on protoyping new gameplay mechanics and designing new puzzles around those mechanics.

Like we said in last month's milestone update, something was missing, so hopefully over the next few months we can figure out what really makes the game tick and start back up with more interesting posts in the near future.

...
More
Posted in Dev

Internal Milestone 12 – Art Polish

In our October milestone, we focused on an art pass of the first three puzzles of the vertical slice. In addition to just making something that looks good, we also wanted to make sure that our workflow from grey boxed level design to final art was working as we intended. We didn't get around to doing a full lighting pass yet, but we are very happy with how it turned out. Check out some screenshots! More
Posted in Dev