Internal Milestone Update – Nothing to report
This month has been really busy with contract work and the holidays, which left us with very little time to work on our game.
We had been working on something for the Unity Neon Challenge, but after roughing out a first pass and planning out how much time it would take to complete the challenge to our standards, we’ve decided to abandon the idea. It would have been great exposure, but regardless, the work we did can easy be used for our game. We also gained valuable experience working with Unity’s Cinemachine, Timeline and Post Process system, which will all be very helpful in the future.
Hopefully next month there is something more interesting to report on!