Internal Milestone 003 – Experimentation
At the end of the last milestone post, I mentioned that we were going to focus on technical challenges for this milestone, but we realized that we were jumping the gun a little. One of the tasks we were planning was to stress test Unity with how many characters we could render on screen in a scene. We decided to push this off to a later date as we don’t have any finished characters or level art….which means a stress test at this point would be pretty useless. So for this milestone, we decided to focus on experimentation, both technical and design.