Prototype Update – First Gameplay Demo

A few months ago we decided to switch from our in-house 2D engine to Unity. The main reason was that the 2D version was beginning to take form and we started to feel that it would really benefit from being in 3D. This decision was made mainly so that we could put a better emphasis on lighting and varying elevation in the areas.

We were pretty confident that it would transfer to 3D, as there are many other games in this genre that already pull off 3D gameplay, but it’s always hard to tell without actually sitting down and playing it for yourself. We wanted to get this gameplay demo up and running quickly with minimal art and programming time. In this demo, we put together just one level and then did a rough initial pass of player controls, one AI character and focused most of our attention on trying out different camera setups. read more

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